Is it good to have a NODE PICKING TOOL ?

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A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

this tool will allow you to click on the image and it will auto-scroll the graph editor to show that node in the center of the area (can be any type of them)
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:roll: :?:
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

IMO, the graph editor needs a fundamental revision, cause just adding more and more nodes on the same pane will result in a big blob of node spaghetti and its not the way to go. Right now we have everything from shading nodes, geometry nodes to "compositing" nodes, thrown together on the same pane. Coding tools that will (just) alleviate this fundamental problem is not the right approach.

Maybe the GE should be visually divided in logical segments (by how "shading flows"), so there will be less clutter on screen at the same time:

* shading nodes are first (texture, material, emission... macro)
* next to them are geometry nodes (mesh, scatter, geometry group..)
* next segment are "compositing" nodes (render targets, camera, res, kernel...)

Of course we absolutely need mechanisms to tidy up our node strucutres: a generalized macro container, a collapsable frame / grouping node, etc...

So my answer to the question of this thread is; no, we don't need tools to find stuff in a mess, but tools that will help us not to create a mess.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

re-organize the graph editor ....
I wonder when will this thing gonna happen....
I hope some thing improve for version 1.x.... :roll:
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