Some strange scaling going on in car1 ....face_off wrote:I was doing some stress testing on higher poly figures and got these 2 renders using the Daz sports car which I thought were pretty good. Car1 was using the converted Poser materials. For car2 I made the car body a little shiner (adjusted 1 material, copied into the clipboard, pasted to other other body materials using "Retain Existing Texturemaps"). So it was basically start Poser, load car, run plugin, render!
but I like the "start Poser, load car, run plugin, render" part very much!
