Is there any way to customize the layout of the different viewports? I feel like I'm missing something obvious.
Right now I'm using a make-shift layout with the program stretched across two of my monitors. I moved the graph editor into the standard location for the outliner, but this isn't ideal. I would like to have the graph editor on one monitor, the renderer on another, and the outliner+inspector on a third monitor. My personal preference would be to have a setup similar to Blender, where there are basically no constraints to the window organization. That type of setup works particularly well for users with multiple monitors.
This is off-topic, but Blender's node organization is also a great example for how to clean up the graph editor. It might just be me, but my node setups are becoming unwieldy with the way Octane currently manages them. Please, don't read this as a complaint, merely a suggestion.
Regards,
Voo
Viewport Customization
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Debian 7.0 64 | AMD FX-6200 | Geforce GTX480 | 16GB
Hi bgolds20,
Thanks for the feedback.
Sorry, at this stage you can't detach any viewports/UI elements from the main octane window.
Just a suggestion if you are really struggling with too much information in the graph editor try to package as many of your materials as possible into material macros. (if you aren't doing this already!)
Cheers
Chris.
Thanks for the feedback.
Sorry, at this stage you can't detach any viewports/UI elements from the main octane window.
Just a suggestion if you are really struggling with too much information in the graph editor try to package as many of your materials as possible into material macros. (if you aren't doing this already!)
Cheers
Chris.
Thanks FooZe,
I have been using the material macros, and they do help clean things up a bit. I imagine my issues are mostly due to the type of work I do and possibly OCD
Regards,
Voo
I have been using the material macros, and they do help clean things up a bit. I imagine my issues are mostly due to the type of work I do and possibly OCD

Regards,
Voo
Debian 7.0 64 | AMD FX-6200 | Geforce GTX480 | 16GB