OctaneRender™ Standalone v1.0 RC 2 (obsolete)

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larmannjan
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I was always wondering is there a speed difference between Octane 3ds Max and Octane Standalone.
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abstrax
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larmannjan wrote:I was always wondering is there a speed difference between Octane 3ds Max and Octane Standalone.
Although many users say that there is a speed difference, there shouldn't be one, because the 3ds max plugin and the standalone version both use exactly the same code.

The observed differences very likely come from different material/camera setups and the use of proxies in the 3ds max plugin (I think). Currently there is no way to save a 3ds max file as OCS file, which requires you to set up the scene twice, which is hard to do if you don't exactly know how a 3ds max scene gets converted into an Octane scene in the 3ds max plugin.

And then there is the possibility that the render GPU is also used by 3ds max for the viewport, which can affect render speed, too.

Why is there no way to export a scene as OCS? Well, the main problem is the node system. Having several hundred nodes, all externally linked and placed at the same position, makes it extremely hard to do anything useful with the exported scene.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
boeing727223
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Man, that is one sweet update, thanks folks!!! ;)
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katerlake
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face wrote:
roeland wrote:
  • Allow using a comma as decimal point.
Yeah, realy cool.
I´ve been waiting so long for this.
Many thanks.

face

Wow, the simplest things are mostly the greatest.
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smicha
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Test scores on GTX 680 4GB watercooled OC.
Seems that "Hallway scene" has issues again.

I also posted results here

http://render.otoy.com/forum/posting.ph ... 33&t=24319
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
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smicha wrote:Test scores on GTX 680 4GB watercooled OC.
Seems that "Hallway scene" has issues again.

I also posted results here

http://render.otoy.com/forum/posting.ph ... 33&t=24319

Sorry,
I couldn't upload the file. Here it is.

Image
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
boeing727223
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Caustic blur, what would be a good setting for human skin?
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ROUBAL
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Well, I have finally found some time to open the new RC2 release :

I opened the exact same scene I am currently working on, without moving the camera, without touching anything, and I notice that RC2 is slower.

I have only tested with Pathtracing, as it is the current setting in my scene, and the speed has fallen from 1.36 Ms/sec with RC1 to 1.18 Ms/sec with RC2.

Second VERY BAD surprise, is that this versions is very memory consuming !

For the exact same scene, RC2 uses 1867.3 MB versus 1759.6 MB with RC1 !

107.7 MB lost ! Thats really annoying. I am optimizing everything I can, and just because of an update, I loose more than 100MB of precious memory space ! :roll:

What happened with memory management ?

You can verify the values in the Proof screen shots :
Attachments
OctaneRC1.jpg
OctaneRC2.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
A2Zen
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ROUBAL,, maybe it use up more memory for the new feature like a caustic blur for SSS... I guess...

;)
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ROUBAL
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If so, shouldn't it consume memory only if SSS or caustic nodes are set up ?

I don't use SSS or caustics in any of my materials. :?

Shaders modifications could explain the increase of render time, but I don't think that memory use would be concerned.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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