There has been a change made to the activation system on Windows, allowing computers without a wired network
adapter to be used. If you upgrade to this version, Octane may calculate a different machine ID, requiring you to reactivate
Octane. If this happens go to the customer area and deactivate the account, and then activate it again. It shouldn't
happen very often though.
Changes since v1.0 RC 1
Rendering:
- Fixed performance problems with scenes containing lots of glass objects and scenes with geometry far from the origin.
- Tweaked daylight system to make it look less greenish, and make turbidity work.
- Further tweaks to the glossy BRDF
- Improved performance of material preview renders and increase the caustic blur setting to reduce noise.
- Fix importance sampling on sunlight, so the sun is visible in renders.
- Implemented caustic blur option for subsurface scattering.
- Set default power for AlphaImageTextureNode to 1.0
- Allow using a comma as decimal point.
- Fix activation on laptops without an ethernet adapter on Windows.
- Note nodes don't lose changes on resizing them.
- The file format has been updated. Versions of OctaneRender older than beta 3.02 can't load scenes saved in
this version. - The glossy BRDF has been updated. The roughness control has a more linear behavior, and the Fresnel effect
can be controlled better. - CUDA Framework update: There is no longer a separate Kepler build, and users don't have to install a CUDA
toolkit anymore on Mac OS and Linux. - Color accuracy has been improved compared to previous versions.
- Added near clipping plane to the camera settings.
- Added caustic blur parameter to the kernel settings to approximate caustics on rough surfaces.
- Lighting of rough specular materials is rendered more efficiently.
- Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
- Quoted command line arguments on Linux are interpreted properly.
Windows:
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 32-bit and 64-bit
Linux:
- 64-bit
Driver Requirements
This build requires an NVIDIA driver supporting CUDA 4.2.
For Mac OS you need a CUDA driver. We recommend using version 4.2.10 (http://www.nvidia.com/object/mac-driver-archive.html).
The display driver should be automatically updated by Mac OS.
On Linux and Windows you only need a recent enough NVIDIA driver. This release has been tested with driver version 306.97 on Windows and 304.51 on Linux.
Manual
The manual has been updated for the new features introduced in the beta 3.0x releases.
Download PDF: OctaneRender 1.0 user manual.
Yours,
The OctaneRender™ Team.