OctaneRender™ Standalone v1.0 RC 2 (obsolete)

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

The OctaneRender™ Team is proud to announce the test release of OctaneRender™v1.0 RC 2.

There has been a change made to the activation system on Windows, allowing computers without a wired network
adapter to be used. If you upgrade to this version, Octane may calculate a different machine ID, requiring you to reactivate
Octane. If this happens go to the customer area and deactivate the account, and then activate it again. It shouldn't
happen very often though.

Changes since v1.0 RC 1

Rendering:
  • Fixed performance problems with scenes containing lots of glass objects and scenes with geometry far from the origin.
  • Tweaked daylight system to make it look less greenish, and make turbidity work.
  • Further tweaks to the glossy BRDF
  • Improved performance of material preview renders and increase the caustic blur setting to reduce noise.
  • Fix importance sampling on sunlight, so the sun is visible in renders.
  • Implemented caustic blur option for subsurface scattering.
Other:
  • Set default power for AlphaImageTextureNode to 1.0
  • Allow using a comma as decimal point.
  • Fix activation on laptops without an ethernet adapter on Windows.
  • Note nodes don't lose changes on resizing them.
Changes since beta 3.01
  • The file format has been updated. Versions of OctaneRender older than beta 3.02 can't load scenes saved in
    this version
    .
  • The glossy BRDF has been updated. The roughness control has a more linear behavior, and the Fresnel effect
    can be controlled better.
  • CUDA Framework update: There is no longer a separate Kepler build, and users don't have to install a CUDA
    toolkit anymore on Mac OS and Linux.
  • Color accuracy has been improved compared to previous versions.
  • Added near clipping plane to the camera settings.
  • Added caustic blur parameter to the kernel settings to approximate caustics on rough surfaces.
  • Lighting of rough specular materials is rendered more efficiently.
  • Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
  • Quoted command line arguments on Linux are interpreted properly.
Download here:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit and 64-bit

Linux:
- 64-bit

Driver Requirements
This build requires an NVIDIA driver supporting CUDA 4.2.

For Mac OS you need a CUDA driver. We recommend using version 4.2.10 (http://www.nvidia.com/object/mac-driver-archive.html).
The display driver should be automatically updated by Mac OS.

On Linux and Windows you only need a recent enough NVIDIA driver. This release has been tested with driver version 306.97 on Windows and 304.51 on Linux.

Manual
The manual has been updated for the new features introduced in the beta 3.0x releases.
Download PDF: OctaneRender 1.0 user manual.

Yours,
The OctaneRender™ Team.
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Very good thanks team :)
I haven't had a lot of time to test lately.
Are you confident people are looking and reporting stuff as we get near to v1 final?
Is there any area the coders would specifically like us to give a thorough work out at this time? :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

roeland wrote: [*]Allow using a comma as decimal point.
big thanks for this and big thanks to all the team :)
ciao beppe
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

please add color editing shadows in the sun direct light (blue shadows in the interior badly)
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

new realease so soon.
I'm thinking Octane is near the V1.0 final.

But what about Matte / Shadow and alpha / specular ?
Can we accepte a commercial release without this features ?
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

What the heck just happened?! I have a scene with lots of glass objects.. Rendertime in RC1 was 04:16 and in RC2 03:27! :) Thank you for this nice 25% boost!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:Very good thanks team :)
I haven't had a lot of time to test lately.
Are you confident people are looking and reporting stuff as we get near to v1 final?
Is there any area the coders would specifically like us to give a thorough work out at this time? :roll:
Thanks for asking :) Well, we hope that people will check out this version. The main things people should have an eye on are:
- specular reflections of glossy/specular materials - everything still ok?
- performance and robustness of rendering/raytracing compared to beta 3.03 and the first release candidate

We are already working on new stuff, but first we need to finalize/stabilize version 1.0.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

bicket wrote:new realease so soon.
I'm thinking Octane is near the V1.0 final.

But what about Matte / Shadow and alpha / specular ?
Can we accepte a commercial release without this features ?
See here and here.

In a nutshell: We are trying to get a stable 1.0 out of the door as soon as possible. We are already working on new features (bigger and smaller), but they won't be released until 1.0 stable is done.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

abstrax wrote:
bicket wrote:new realease so soon.
I'm thinking Octane is near the V1.0 final.

But what about Matte / Shadow and alpha / specular ?
Can we accepte a commercial release without this features ?
See here and here.

In a nutshell: We are trying to get a stable 1.0 out of the door as soon as possible. We are already working on new features (bigger and smaller), but they won't be released until 1.0 stable is done.

Cheers,
Marcus
Thanks Marcus, Octane is great for playing but without this features we can't use it in production.
I'll wait to make it enter our workflow.
Keep on the good work.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
doctorpangloss
Licensed Customer
Posts: 38
Joined: Wed Dec 15, 2010 7:56 am

On computer with only a wireless connection (without an Ethernet connection), I install OpenVPN's TunTap driver.
Win7x64 | GTX 580 | Maya 2011
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