I've created an emitter that shoots little spheres, I assigned an Octane material to them, but they won't show up in the rendering. Do I have to do something special?
Rendering particles?
Moderator: JimStar
Sorry for this n00b question but I'm new to particles in Maya, so maybe I'm doing something wrong.
I've created an emitter that shoots little spheres, I assigned an Octane material to them, but they won't show up in the rendering. Do I have to do something special?
I've created an emitter that shoots little spheres, I assigned an Octane material to them, but they won't show up in the rendering. Do I have to do something special?
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
Anyone? Please help, I really need to sort this out! 
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
- cyrillweiss

- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
Maya menue modify>convert>nparticles to polygons
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
Does that means you cannot render the actual particles? 
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
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- Attachments
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- octane_instancing_test_scene.rar
- (14.75 KiB) Downloaded 270 times
But how about the instances? I keep reading about particles and instances, but when I convert the nParticles to Mesh, the result is one big mesh that includes all the particles. I don't get it...? 
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
JimStar, I cannot open your scene... Well, I can open it, but Maya freezes... 
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
To create particle instances for Octane select a piece of polygon geometry and go to the particle or nParticle menu and select instancer. I'm away from my machine right now so can't go step by step but if you use Maya help and look up particle instancing it should tell you all you need to know.
T.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
I did what you said, but apparently Instancer can only be used on particles, not on geometry...TBFX wrote:To create particle instances for Octane select a piece of polygon geometry and go to the particle or nParticle menu and select instancer. I'm away from my machine right now so can't go step by step but if you use Maya help and look up particle instancing it should tell you all you need to know.
T.
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
Yes. You use it to instance geometry to particles. If you select geometry before you click to open the instancer it will preLoad the geo into the instancer for you. But you can just create an empty instancer and then add geometry to it.Q-Games wrote:I did what you said, but apparently Instancer can only be used on particles, not on geometry...
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
