ICE

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Because all talk about scatters, i build a simple 1hr rgb scatter in ICE, based on vertex color maps.
Just for fun...

face

[vimeo]http://www.vimeo.com/48003029[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Showoff!!! Seriously cool Face :) Haha Wicked as usual!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

A simple quicky...

face
Attachments
quicky.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Thanks, next try...

face
Attachments
quicky2.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

OGL animation preview...

face
[vimeo]http://www.vimeo.com/52658670[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Nice one Face! I really like all those thin strands. I dont even want to begin to see how your ICE tree looks like, because Im sure its pretty complicated by now :P
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
bepeg4d
Octane Guru
Posts: 10370
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

wow, thanks for sharing :o
i try to figure out how could it be made, a perfect mix of metaballs/lattice, particles, noise and math i suppose :roll:
ciao beppe
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

There are some trees there.
One for the strands, which adds point positions to the strand array till 300 positions are reached. Strand positions are removed from the end of the array if the strand direction shows to the center of the Octane logo.
Also the array will reduced if the point live is greater then 200 frames.

Then one tree for the use of the emTopolizer which is a reversed copy of the strand positions where i removed the first 100 positions so that i become 200 position per strand. The resulting array is subdivided so that i become 600 positions per strand.
This gives the effect that the fluid follow the strands or the strands are a way before the fluid.

The next one is the emTopolizer tree itself, which generates the fluid. In the emTopolizer i have used a push and a smooth operater to smooth out the result.
There is a subtree after this tree which reads the closest normal from the logo mesh. With this i flatten the resulting mesh by blending the flatten and the original by a factor together.

The last tree is used to generate a copy of the resulting mesh above which reads in the geometry and smooth it a little.

If you want, i can also post the trees ;)

Here is a higher detailed image with around 6mio triangles.

face
Attachments
quicky3.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Wow! Coolest image yet! Sounds like I need to buy yet another Mootzoid plug haha.. How does it look like if the emitting geometry is deformed/animated I wonder.. Very cool stuff Face!

I love watching others ICE trees, so if you dont mind, please post :)

/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Post Reply

Return to “Works In Progress”