
Interior
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Philipp1980
- Posts: 68
- Joined: Thu Dec 15, 2011 9:56 am
Never ever underestimate the power of Direct Lighting.
Great work.
5 Stars.
Great work.
5 Stars.
agree...very nice result for DL, some more spec? time light setup?
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
- ardian_ian
- Posts: 70
- Joined: Fri Aug 05, 2011 1:45 am
this is awesome!!! no matter they are (DL, Pathtracing, or PMC)
your Output is the result..
may be we should change the yellow rules above.. hahahah LOL 
your Output is the result..


Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
- Philipp1980
- Posts: 68
- Joined: Thu Dec 15, 2011 9:56 am
Hey guys, thx for the nice comments
.
@Refracty: DL is really powerful especially if u are under timepressure
. The only promblem are the fireflies
.
@evo: Both interiors have been rendered 20.000 samples with 2400x1800 pixels and then downsized. It took about 24hrs with four GTX 580 with a core clock of 700mhz. We used octane sun and the spots with black body emission (ies lights have been bugged). No photoshop, just Octane
.
@ardian_ian: Yeah, i am also missing DL there
.

@Refracty: DL is really powerful especially if u are under timepressure


@evo: Both interiors have been rendered 20.000 samples with 2400x1800 pixels and then downsized. It took about 24hrs with four GTX 580 with a core clock of 700mhz. We used octane sun and the spots with black body emission (ies lights have been bugged). No photoshop, just Octane

@ardian_ian: Yeah, i am also missing DL there

Image looks nice, but more and more I don't see the benefit in using Octane.
I mean, 24 hours on four gtx 580 with only direct light and medium image resolution! I claim that you can reach the same result with Maxwell on one machine in the same time.
"... render photorealistic results fast...really fast." Ok, it's photorealistic but not fast at all.
Rob
I mean, 24 hours on four gtx 580 with only direct light and medium image resolution! I claim that you can reach the same result with Maxwell on one machine in the same time.
"... render photorealistic results fast...really fast." Ok, it's photorealistic but not fast at all.
Rob
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I completely agree. i was guessing that was a very good results using DL considering it as the fast kernel. To me is to much time 24h with one gtx 580 using PT. I'm very sorry but i retire what i say.
Results are good but definitely too much time.
Results are good but definitely too much time.
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
- Philipp1980
- Posts: 68
- Joined: Thu Dec 15, 2011 9:56 am
I just wanted to add, that this Interior was a stresstest. It was rendered without any tricks like emitting walls, windowglasses or hidden planes. We also had glasses (glossy transparent material) in the windows. A HDRI environment would also have speeded up the scene.
BUT i don't have a contract with octane and can speak open
. In my opinion the rendering could also be faster.... it always can! The only other experience we have with unbiased render engines is Maxwell. We don't reach the same result in the same time and resolution on a workstation with two 6core Xeon 3,33GHZ and those Workstations are more expensive.
I think we will see what the future will bring
.
BUT i don't have a contract with octane and can speak open

I think we will see what the future will bring

does is this dl4 brute force? if so, the high render time is explained
ciao beppe

ciao beppe
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi Beppe, with Direct Light "brute force" you mean "diffuse" mode?bepeg4d wrote:does is this dl4 brute force? if so, the high render time is explained![]()
ciao beppe

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58