Update render geometry time become a NightMaRe : (

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awsjolie
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Posts: 45
Joined: Sat Jul 07, 2012 6:36 pm
Location: HoChiMinh City, Vietnam

I'm processing a 2000k poly scene and having a big problem. The render speed is still very good but the time for update render geometry is really make me crazy.

Every task on my computer become unresponding while it's processing the Octane render viewport or refreshing the render geometry, sometime it take 3-5 min for waiting, sometime it take a day or may be more, and the restart button is the only way to bring everything back :(

It's not abt the RAM and CPU processing because the usage percentage of them are not big deals

I'm having 2.58e Kepler build and a GTX 690 in 3dsMax 2010

Any idea for this situation ? Helpppp!!!!
Last edited by awsjolie on Sat Oct 20, 2012 8:33 am, edited 1 time in total.
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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

It's down to the voxelization of the scene on the CPU before it's sent to the GPU.Octane only processes the scene on 1 CPU, even if you've got a 6 or 8 core processor.The suggestion has already been made a number of times on the forum about the Voxelization being spread across as many CPU cores that you have on your system.However i suspect due to the constant flow of requests to the Octane team on other matters, this probably keeps slipping to the bottom of the list !
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Karba
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Jaberwocky wrote:It's down to the voxelization of the scene on the CPU before it's sent to the GPU.Octane only processes the scene on 1 CPU, even if you've got a 6 or 8 core processor.The suggestion has already been made a number of times on the forum about the Voxelization being spread across as many CPU cores that you have on your system.However i suspect due to the constant flow of requests to the Octane team on other matters, this probably keeps slipping to the bottom of the list !
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glimpse
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..for now the only real solution to speedUp this is to have highly runing CPU (something like 3770k OCed to 4.5-4.7 =) If You're bound to some older architecture (like me with qx6800) that has 4cores runin'at 2+ghz - that's basically two times slower =)

for sure that's a bottle-neck at the moment, but hopefully Octane's devs will find a way to cut it =) I believe it's not so easy to do..
petermax
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Joined: Thu Mar 15, 2012 7:04 pm

I agree I've noticed this becoming a major issue with animation. Quite a lot you can do to speed up renders, but updating the geometry is big bottle neck and contributes greatly to the overall duration.

I wish Octane would start focussing more on speed again.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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