OctaneRender™ Standalone v1.0 RC 1 [obsolete]

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vinz
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Woaw I didn't expecting a RC so soon ! Great Work ! Very nice update ...

Please Abstrax: include Render Region.... please,please,please ...
... ;)

Vinz
:)
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ROUBAL
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@PeterCGS : I use a lot Alpha=0 to disable materials in my current project :I have made some buildings with many customizable details that I can hide or show in the instances to create various different look for all the buildings, but using transparency to hide materials consumes some computing power and invcreases the render time.

:arrow: So, you are right, the ability of actually hiding/disabling materials from computation would be great !

@Enricocerica : Do you mean that ? :
Node graph and UI:

•Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
Last edited by ROUBAL on Fri Oct 19, 2012 5:10 pm, edited 1 time in total.
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glimpse
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nice to see Octane moving forward! =)
suvakas wrote:
abstrax wrote:...Octane is a render engine and not a post-production tool. We hope to improve that area in the future, but for now it is what it is.
Ok. Seems like we have different understanding then. I personally think that geting pure white tone out of render engine is not post-production.
Using external apps to correct engine's white balance is a workaround and it doesn't even work for all cases.
Suv
Have to agree with Suvakas. WB is really usefull for those who are trying to get certain mood out of render engine. Camera profiles are good for novice users.. - but color based WB feature alone is worth more than all profiles together! You simply can't predict anything..- opening up PS just to check how Your image is going to look is a bit stupid.. Yes, for extensive color work You can't match PS/AE, but at least basic WB shouldn't even be disqused..
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enricocerica
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ROUBAL wrote:@PeterCGS : I use a lot Alpha=0 to disable materials in my current project :I have made some buildings with many customizable details that I can hide or show in the instances to create various different look for all the buildings, but using transparency to hide materials consumes some computing power and invcreases the render time.

:arrow: So, you are right, the ability of actually hiding/disabling materials from computation would be great !

@Enricocerica : Do you mean that ? :
Node graph and UI:

•Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
Oups, I should read more carrefully, thanks Roubal and then thanks to Octane team for that ;)
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mib2berlin
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Hi, Octane team, I think the Features list is not up to date.
For example Shift Lens is now included.

Cheer,s mib.
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Refracty
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For me WB in general is not a priority for the renderer but removing the blue tint in DL interior renderings is.
I don't think WB adjustments will be the answer for this problem. Please invest some time in the DL engine so that it will be useful for interior renderings (without blue tint) as well as dark lighting situations.
DL is sometimes seen only as a preview renderer but if you invest some time in the development you get a powerful biased renderfarm in one case.
Faizol
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Can we have a list of features meant for the stable 1.0 release since it is now changed from what has been promised when Octane was launched 3 years ago? I believe we all understand that there will be some changes for the features intended for the final release, but we need to know what is added or deleted. Also since a new format will be developed, will the new format support animation inside Octane stand alone, or perhaps Octane stand alone can import fbx file at the very least (as that was one of the original features promised for Octane final)?
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Karba
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jitendra wrote:The new BRDF is not at all giving correct results. Is that, something everyone feeling too?
Can you post some images and explain what exactly is incorrect?
mikinik
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hi, on this version pmc works not correctly at my gtx280 card, render speed very high, but the picture doesn't appear. camera settings don't work. cuda driver 5.0.1, because of it?
at gtx680 works fine.
Attachments
pmc280.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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abstrax
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mikinik wrote:hi, on this version pmc works not correctly at my gtx280 card, render speed very high, but the picture doesn't appear. camera settings don't work. cuda driver 5.0.1, because of it?
at gtx680 works fine.
Thanks for the report. We will fix it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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