Please Abstrax: include Render Region.... please,please,please ...
...

Vinz

Node graph and UI:
•Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
Have to agree with Suvakas. WB is really usefull for those who are trying to get certain mood out of render engine. Camera profiles are good for novice users.. - but color based WB feature alone is worth more than all profiles together! You simply can't predict anything..- opening up PS just to check how Your image is going to look is a bit stupid.. Yes, for extensive color work You can't match PS/AE, but at least basic WB shouldn't even be disqused..suvakas wrote:Ok. Seems like we have different understanding then. I personally think that geting pure white tone out of render engine is not post-production.abstrax wrote:...Octane is a render engine and not a post-production tool. We hope to improve that area in the future, but for now it is what it is.
Using external apps to correct engine's white balance is a workaround and it doesn't even work for all cases.
Suv
Oups, I should read more carrefully, thanks Roubal and then thanks to Octane team for thatROUBAL wrote:@PeterCGS : I use a lot Alpha=0 to disable materials in my current project :I have made some buildings with many customizable details that I can hide or show in the instances to create various different look for all the buildings, but using transparency to hide materials consumes some computing power and invcreases the render time.
So, you are right, the ability of actually hiding/disabling materials from computation would be great !
@Enricocerica : Do you mean that ? :Node graph and UI:
•Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
Thanks for the report. We will fix it.mikinik wrote:hi, on this version pmc works not correctly at my gtx280 card, render speed very high, but the picture doesn't appear. camera settings don't work. cuda driver 5.0.1, because of it?
at gtx680 works fine.