Blender instances "patch" for the unofficial exporter

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

@matej : I have experimented a lot recently, and your instances/scatter patch is really a great improvement ! I am currently making an intensive use of it : City props, cars, and even cars wheels using the same placement node. Thanks again !

Below, a first real situation test. The background is just a random temporary photo for testing purpose only.

Later, the whole set will be 3D. I will use a lot the scatter node for instanced details on architecture (windows, columns, pilasters on balconies).
Attachments
Taxi-Octane_32B.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
theCreativeMind
Licensed Customer
Posts: 39
Joined: Wed Aug 25, 2010 12:36 pm
Location: Germany
Contact:

Great script!

thanks for the your work!

Is it possible to influence the PS density and the PS grass object length with weight paint map?!
Or is there another way to do that?

With weight paint method one can create realistic grass field...

all the best,

vis4arch
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
----
vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
----
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Yes, you can use weight paint to influence the grass particles. I have used it to great effect.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
theCreativeMind
Licensed Customer
Posts: 39
Joined: Wed Aug 25, 2010 12:36 pm
Location: Germany
Contact:

Great, thanks..

Than i'll give it another try! :)

all the best,

vis4arch
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
----
vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
----
User avatar
Saramary
Licensed Customer
Posts: 147
Joined: Tue Jul 19, 2011 3:42 pm
Location: Auckland, New Zealand
Contact:

Guys, need your help. :? I had made something wrong, but don't understand what exactly. Size and placement of particles in Blender and in Octane do not match. Matrices have been exported with a scale 4, but, as you can see, I use velocuty normal 1 and don't use any random parametrs.

Sorry for my English. :oops:
Attachments
2.jpg
1.jpg
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

@Saramary, the Rotation panel (checkbox) in Blender must be enabled. So when you tweak your PS, first enable that. See the first page for guidelines what you can & cant do :)

(in the case that its still not working, then post the .blend)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Saramary
Licensed Customer
Posts: 147
Joined: Tue Jul 19, 2011 3:42 pm
Location: Auckland, New Zealand
Contact:

:( Still doesn't work.
Attachments
PS_Collision.rar
(101.17 KiB) Downloaded 263 times
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

@Saramary, I looked at your scene but cant find what is wrong. It may be something with the exporter, not your settings (I did most of my testing on hair PS, not emitters).

I would need to do a more thorough analysis of the exporting process in case of emitters. But I cant promise when, because I have other stuff going on right now. I'll contact you as soon as I make any progress.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Saramary
Licensed Customer
Posts: 147
Joined: Tue Jul 19, 2011 3:42 pm
Location: Auckland, New Zealand
Contact:

Thank you.:)
What version of exporter are you using (I am still working in 1.17)?
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I'm still using 1.17 too. The version of the exporter is not important in this case. (when I said "exporter", I meant the instances exporter script, sorry :) )
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Post Reply

Return to “Blender”