Blender to Octane Animation Export BIG problem...

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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madcoo
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Hi guys,

This is making me crazy :(

I'm on an animation project using Blender and I can't make it work with Octane properly...
I did already have a look on the internet but I'm not finding any answer...
I also changed the engine.py file according to this topic.

I'm using Blender's latest Release Candidate version - thanks to Mib2Berlin, since I had a problem with UVs and Textures with Blender 2.63 (see post here)

=> I can render still images perfectly now, BUT when I export an animation it renders the 1st 2nd and 3rd images, but just after rendering the 3rd one, Blender simply freezes. Even if I move to frame 125 for example, it will only render the first 3 images, and then freeze.
I let it run like that for hours but it just won't launch the next images' renders and here's the screenshot below...
I get no error message, no pop-up window or anything. Just frozen... I have to force Blender to close by clicking twice on the top-right red-cross...

Anyone could help me ?
Do you think this is linked to that version of Blender?
Anyone had the same problem ?

Many thanks in advace, your help is precious as I'm currently on a project that needs animation.
:?

Cheers ;)
Frozen screen
Frozen screen
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ROUBAL
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I see that you use the exporter v1.19.3

Make sure you use the original 1.19 exporter from this URL :

http://render.otoy.com/forum/download/file.php?id=15040

This one solved the same problem you encounter if I remember well.

I rendered correctly animations with exporter v1.19 and Blender 2.63a official 64bits.
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madcoo
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Hi Roubal,

I think that's the one I'm using...
[edit: no, I'm using 1.19.3]

I think I just solved my problem (5 mins ago), and that's got nothing to do with Blender or Octane : I don't know what I did but somehow I probably messed up my blender file - it must have gone "corrupt" or something.
=> I started a new project in Blender usign the default settings, then "appended" my objects into this new project.
And everything seems to be working fine now !!! :D

But I'm only partly happy with that, since I hate NOT knowing why something goes wrong - 'cause if it happens again I don't know the solution to it, as it's just a way "around" the problem that I found... :?

Thanks for your help Roubal, I'll definitely call again if anything goes wrong again !!!
;)
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madcoo
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Okay, so... it's me again :lol:
(crazy froggies huh)

Using exporter v1.19 or 1.19.3 doesn't make any difference.
:(

=> For now the only way I can make it work again is by :
- creating a NEW project in Blender
- deleting all objects and materials in this new project
- then "append" all my objects from the previous Blender project
- save the new project in a new folder

>> I get the feeling that hitting the "abort render" button in Blender causes some kind of mess in the file, as sometimes Blender freezes and crashes after this action <<

What a pain... the deadline is so close and I wasted so much time on this...
Well at least I hope this thread will help anyone who's unlucky enough to experience the same problem :cry:
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DayVids
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Your image destination folder is not a full path, could that be causing your issue, it's the relative path rather than full path.
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lucidlook
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madcoo wrote:Okay, so... it's me again :lol:
(crazy froggies huh)

Using exporter v1.19 or 1.19.3 doesn't make any difference.
:(

=> For now the only way I can make it work again is by :
- creating a NEW project in Blender
- deleting all objects and materials in this new project
- then "append" all my objects from the previous Blender project
- save the new project in a new folder

>> I get the feeling that hitting the "abort render" button in Blender causes some kind of mess in the file, as sometimes Blender freezes and crashes after this action <<

What a pain... the deadline is so close and I wasted so much time on this...
Well at least I hope this thread will help anyone who's unlucky enough to experience the same problem :cry:
Yep, sounds familiar. Just spotted this as well few days ago. It depends on what exactly (light, mats etc) you are animating. Try this one: 1.19.5

Thanks
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thiagobulhoes
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It, happens with me once ( some times it is a stupid thing), but it was the energy mode in windows... my windows update and reset the energy mode to sleep after 15 minutes, and when it sleep, the blender crushes.
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madcoo
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Hi guys, many thanks for your helpful replies.

@ DayVids => Thanks. I entered the absolute path in the "output" field but it doesn't seem to be at the origin of the problem. Still crashes...

@ Lucidlook => Thanks for your post, I'll have a go at version 1.19.5 : did that solve the similar problems you had? Many thanks for posting the direct download link ;)

@ Thiagobulhoes => Thanks for your help, but I configured Windows so that my computer never gets into standby mode or "sleep", it never turns off my hard disks nor my screens, and I don't even have a screensaver.


BUT what seems to be making Blender go completely unstable is hitting the "stop render" button during animation.
I noticed that Blender doesn't go mad if during a render you do the following if you want to interrupt your render :
- wait until the Octane window appears and renders your image
- pause your render in Octane but don't close Octane
- hit the "stop render" button in Blender


Many thanks again for your help, and don't hesitate to post if you have other ideas or experience the same kind of trouble.
:)
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lucidlook
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Hey madcoo!
madcoo wrote:Hi guys, many thanks for your helpful replies.
@ Lucidlook => Thanks for your post, I'll have a go at version 1.19.5 : did that solve the similar problems you had? Many thanks for posting the direct download link ;)
I've just tested 1.19.5 with Blender 2.64.1 and Octane 1.0 beta 2.59 and it rendered 5 frames of animation without actuall change in any materials on the sceene -- no problem. Previously I've done the same with 2.63.18 and much more than 5 frames, but with in-blender per-frame animated materials -- namely lighting (some glowing blackbodies to get the candle effect) and still -- no issues.

Regarding aborting. I've tried the abort during export phase or even during render phase -- no crash or freeze of 2.64.1. The only minor issue is the message "Render aborted by user", which you will see next time you start the render. Which I believe is ok and can be ignored for now.

Hope it helps.

Cheers.
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madcoo
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Hi Lucidlook, thanks for these tests.
Maybe there's a problem with my setup or something...
I really don't know what to think about all this...
:?

[edit : I'm not using the same Blender and Octane Plugin versions, so I'll try with those - thanks !]
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