I have a couple of requests for JimStar:
● Will it be possible to make the plugin to remember the last path used for the textures? Everytime I click the File box to assign a texture, by default it points to the project root, so I have to manually browse through the folders where the textures are. When you have dozens of texture this is very annoying
● How can I reuse the same texture on different materials without load them multiple times? Normally in Maya, you go to the Textures tab in the hypershade, and drag the existing texture into the diffuse/bump/specular node of your material. However, with the Octane material it seems I cannot drag the OctaneImageTexture node into the material slot, so basically if a texture is used in multiple materials, I have to load it multiple times. This is not only annoying to do, but also it uses much more memory than it should.
● Can you please set the default texture Power to 1.000? Why by default is set to 0.900?!
● Once you have created an OctaneMaterial, let's say a diffuse one, how can you change it into another type, for instance a Specular material, without having to create a brand new one and re-set all the option? In the standalone version you can always change the type of material and Octane will remember the current settings.
● For a clean scene sake, can you assign a comprehensible name to the Octane Sky node? At the moment, when you create a sky the name is transform1. Of course I can rename it, but it's a bit annoying when you have to setup many different scenes.

Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap