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Starrigger
Posts: 12
Joined: Fri Sep 14, 2012 2:03 pm

Wow! I am very happy with this renderer! I love the ease of manipulating textures! Just have the demo now, but licensing soon. Here are a couple of early tests.

I am using the free version of Sketch-up for the modeling, so the whole process of getting .OBJ files is kind of annoying, and some of the textures are not exporting correctly, or at all. Can any Sketch-up users provide me with some tips on getting good OBJ files?

The process I'm using now seems to work the best for me:

Export SU File to Kerkythia (xml) using their SU plugin
convert Kerkythia file to OBJ using kt2obj

I have tried other methods but this seems to provide the best results, both in amount of time it takes and in providing proper scaling. However as the size of the file has increased I notice issues with some textures not making it into Octane, Some of the model is missing.
nostromo07.jpg
nostromo08.jpg
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kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Are you using the Octane render exporter for Sketchup?
I'm not sure if it is available to demo users, if not, then hopefully that will clear everything up for you once you get a license. You shouldn't have to use a 3rd program in your workflow.

Other than that, cool models :) surprised you are using Sketchup for a spaceship, only see arch scenes from Sketchup users.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
Starrigger
Posts: 12
Joined: Fri Sep 14, 2012 2:03 pm

The OCTANE Demo version is standalone OBJ only. The question I have is that I heard the pluggin created for SU for OCTANE was created by the same guy who created another SU to OBJ plugin, and it can't handle this model, It either crashes or takes FOREVERRRRR to export.

As for SU and spaceships... You would be surprised then at what people are doing with SU...

http://sketchup.google.com/3dwarehouse/ ... rch&reps=1

Cheers,
Steve
Athlon II x4 2.8ghz | 6gig | GTX 560 TI 1.25g
User avatar
Starrigger
Posts: 12
Joined: Fri Sep 14, 2012 2:03 pm

Two days to purchasing beta and counting...

As you can tell I'm a SciFi fan, here is another ship I'm working on.

Question, is it possible to get the same lighting effect as "Daylight" in a "Texture Environment"? I'm looking for the stark/sharp shadows.

Steve
Attachments
fight20.jpg
fight19.jpg
fight18.jpg
fight13.jpg
Athlon II x4 2.8ghz | 6gig | GTX 560 TI 1.25g
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Starrigger wrote: Question, is it possible to get the same lighting effect as "Daylight" in a "Texture Environment"? I'm looking for the stark/sharp shadows.
That depends on the HDRI. For sharp shadows you need small & strong light regions (but this means also more noise & fireflies). You can also do two renders, one with sunlight, other with HDRI and try to compose them.

Nice results! (a bit too plastic-looking though)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
ssouth
Licensed Customer
Posts: 37
Joined: Fri Oct 05, 2012 1:23 pm

My first official WIP render using my freshly licensed version of OCTANE... Lovin it!
Attachments
nostromooctane02.jpg
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

you can get the same result of a sun by creating a small black body emitter as a "sun" if the emitter is small, you will get those shadows, large emitters wont give them to you. I use an HDRI with a small emitter a lot and get good results. do some testing and I'm sure you will see what I mean. Change the temp to get a yellow or blue light.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
ssouth
Licensed Customer
Posts: 37
Joined: Fri Oct 05, 2012 1:23 pm

Thanks for the input, kavorka. I will give it a try.

Also added a Turn-table animation:

[youtube]http://www.youtube.com/watch?v=tUp5V7ihXjY&feature=plcp[/youtube]

Steve
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