Bi-Directional path tracing

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Is this something that is on the Octane team's radar?
Just wondering if this is something that is being looked into, being developed, or not currently being considered due to other priorities?

Thanks :)
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

+1 a considerable speed increase should always be a priority, especially since instancing is causing such a speed decrease
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

I don't think it's implemented in cuda. No gpu rendering engine uses bd pt....unfortunately...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

...bd PT could be also a solution for the "no sunlight through glass problem" Marcus said...
Post Reply

Return to “General Discussion”