So, i'm quite new to the OR, but i've made few tests and i really cannot find the answers about things that i need to know elsewhere, so maybe you'll be able to help me guys (in fact i'm sure of it

Ok, the situtation is quite simple. I'm building something like spaceship / space station interior, it's a kind of a Sci-fi look for my animation.
So i've developed a design that has a lot of material lights (like a little glowing elements in walls, floor and everywhere).
Also i want to have there a window, with a glass trough which (when it will be opened) there will be a lot of light (from nearby sun) coming in.
So i've made my tests and it seems that octane had slowed down it's rendering to incredibly slow.
I've been trying to understand what causes this slow down, and i think it's those material emitters, so the first question is:
- Are those material emitters that slow to render? If u guys have any answers it would, also i would really aprecciate any optimisation ideas. And yes i'm ware that my question is quite wide.
- Another question of my is based on another need of my project. So i want to make a sun, and i want to create it in a Turbulence FD (a plugin for Cinema 4D in which i'm working on). So my question is, it it will be possible for OR, to render effects of such plugin properly.
- And the last question. Let's say that i'm making a material in C4D. For example let's say i need a sphere, with a stripes material that are animated, and are moving from one side to another. So my question is. If OR will "see" the animation of this material, and if yes, how will it treat this kind of a material, as a material with stripes, or maybe there is possibility to treat each kind of a stripe separately in OR for better post?
II really need answer for those questions, because i need to decide whether it will be good investment for me to buy OR, or not. As i've written above i'm aware that my questions can be not precise enough, but still i would like You guys to answer as good as You can.
Thx in advance
