help needed (photorealistic render)

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FractalBuddha
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Posts: 73
Joined: Sat Oct 22, 2011 2:26 am

I think if the roof is what matters to you, you should work more on its texture.
What is the material of the roof ? Do you have a real picture of the roof tile ?
sdwhitton wrote:I think then with this image, you need to spend some more time with the roof tile material,

are they installed by hand? and what are they made of - I think having them as a mix between a glossy and diffuse material
wouldn't hurt, as they do look a bit flat, and even if they are matte plastic, they still would some a tiny bit of reflection, they probably would have
little rounded edges to them?
Also, maybe the cars are too clean :P
I Think the palm take too much place. What is important is the roof.
Imagine reality

2 x GTX 560 | i7 | windows 7
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bicket
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Joined: Thu Mar 01, 2012 10:46 am
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Thanks FractalBuddha

here is a ref pic of the roof. not much to say.
The cars are clean, But if I dirt then my client (a french woman) will tell me that the cars are not clean......
Attachments
ID IDI Housing P1010064 br.jpg
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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FractalBuddha
Licensed Customer
Posts: 73
Joined: Sat Oct 22, 2011 2:26 am

What is the material of the tiles ?
Maybe you should find a close-up picture of a tile to see what is the exact texture.
Even the bran new tiles on the picture have a litle bit of dirt on them. This give a more non-uniform look, so more realistic.
You could try a distant flat texture of a cloud in the sky to give a cloud shadow on the half of the roof. This will maybe give us a better idea of the material. If you do this, put a picture of a cloudy sky in the background.
Imagine reality

2 x GTX 560 | i7 | windows 7
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