+1 : I asked for Shadow Catcher materials many times since the very beginning of Octane.
Currently, when I want to composite with shadow with an other image in background, I use the Clay render mode. The Daylight system casts shadows visible in clay mode. I remove the sky color from the rendered image to get a greyscale image (the sky color is already present in the color render ), and I use the image as a layer in Multiply mode in Photoshop. I adjust the strength of shadows with the transparency slider.

I also would like the ability of disabling shadow casting for any material (just a button in the material parameters). This would be very useful to avoid a cylindrical or spherical environment to block the light from the Daylight system or HDR environment, allowing for background the use of images mapped on planes, spheres or cylinders for far mountains or buildings, or even skies.

One thing that would also be imho very useful for compositing, would be the ability of displaying in Octane an image (obviously of same resolution ration X/Y as the render settings) in background in the render window, when using the alpha mode. It would allow to help for the placement of the foreground rendered objects when they are intended to be composited with a background image. The background image hasn't to be actually rendered in Octane, as the final image will be made in an image editor.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.