OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Karba wrote:
NEW FEATURES SINCE LAST RELEASE:
  • ...
  • Some small bug fixes.
What bugs got fixed exactly? Is the Octane camera fixed now?

Suv
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nildoe
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Suv,

I know its easy to copy files...problem is...i have 2 jobs now one has been rendering for 2 months (15min movie) and a comercial that id like to use the new color model, i have only Main PC for rendering Im affraid i might forget to copy the right plugin version when i want to render a specific file..

its no biggy either..ill just try and use 2 maxes. 2011 and 2013 like i said.
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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gabrielefx
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this version is not ok for me

the render starts darker, then after 10 seconds (in my scene) the plugin seems to apply the tonemapping

after the 54th pass Octane starts to calibrate the colors

Bye bye realtime feedback, have I to wait 10 seconds?

the render is more saturated than the 3.01

the speed is slight slower than the 3.01

saturation to white has no effect.

premult_alpha turns the frame buffer to black, ok if it's duplicated.

for me now I see too much fireflies using the pmc. Before when I set a value of 0.25 (hot pixel remove) all rare fireflies disappeared, now they don't.

thumbs up for the ies up vector. Please Karba, make it stretchable.

I would like to know why disabling movable proxy for lights they are rotated of 180 degrees....
Last edited by gabrielefx on Wed Oct 03, 2012 5:44 pm, edited 1 time in total.
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba
I noticed a wrong ies distribution using Octane ies lights. Ies light distribution is clamped on the top (no matter what is the power)
I never used Octane ies lights but only my method.
In fact no problem using circles with diffuse mat+blackbody+ies texture
I don't think it's a 3.02 problem.
See the example below.
Attachments
ies_bad_distribution.jpg
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glimpse
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gabrielefx wrote: I noticed a wrong ies distribution using Octane ies lights..
thanks for sharing, Gabrielefx.
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ttaberna
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Posts: 320
Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

Hi
I also noticed something strange with the lights today...
Here is a test 2 ies lights completely same settings except 1 is set temperature 6500 (left) and the other one is set to color 255,255,255 (right).
But even if the intensity of the light is the same the result is quite diferent
Maybe it's been dicused before...
Attachments
color vs temperature.jpg
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suvakas
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Joined: Sun Jun 12, 2011 10:26 am

I ran into a strange texture bug.
Weird stripes appeared on top of my texture. It's with glossy material. It looks a bit like normals issue, but turning smoothing on/off won't do anything
The uper image is made with previous version of the plugin and lower is with this new release. I made a new material from scratch and even then those stripes didn't go away.

[edit]
Those stripes are borders where the texture tiles/repeats. Those do not appear in prev. version and it also works with other renderers. So it's a bug!
It also shows up in material preview if I scale/tile a bitmap texture. With other texture maps too.
Attachments
Texture bug?
Texture bug?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:Hi Karba
I noticed a wrong ies distribution using Octane ies lights. Ies light distribution is clamped on the top (no matter what is the power)
I never used Octane ies lights but only my method.
In fact no problem using circles with diffuse mat+blackbody+ies texture
I don't think it's a 3.02 problem.
See the example below.
Is this ies simmetrical?
I see some of this ies are not simmetrical, may be this eis lights wall by different side.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:I ran into a strange texture bug.
Weird stripes appeared on top of my texture. It's with glossy material. It looks a bit like normals issue, but turning smoothing on/off won't do anything
The uper image is made with previous version of the plugin and lower is with this new release. I made a new material from scratch and even then those stripes didn't go away.

[edit]
Those stripes are borders where the texture tiles/repeats. Those do not appear in prev. version and it also works with other renderers. So it's a bug!
It also shows up in material preview if I scale/tile a bitmap texture. With other texture maps too.
Do you use last driver version?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

ttaberna wrote:Hi
I also noticed something strange with the lights today...
Here is a test 2 ies lights completely same settings except 1 is set temperature 6500 (left) and the other one is set to color 255,255,255 (right).
But even if the intensity of the light is the same the result is quite diferent
Maybe it's been dicused before...
It was always like this.
Even in older standalone versions.
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