Thanks for understanding. I believe the majority here are rendering static scenes and because of that sees not much of the reason of tweaks and changes I've added into the script. I understand it. But I personally use Blender+Octane to render quite a complex animation. And in original 1.19 I found some nasty limitations and issues which didn't allow me to render in full automatic mode (let's say over night). The manual render of each frame wasn't an option for me. Since the script was introduced as community based software I was obliged to public it somewhere. The closest plase to the developer (and community of users) in my opinion was this forum.matej wrote:@lucidlook, you certainly should not apologize for anything. Especially not for trying to help. Since we Blender users are on our own here, we need more people willing to participate. I hope you did not get discouraged too much and are still willing to post updates![]()
Lionel's current script is evolutionary at an end, there is not much to add or big work to do, until Otoy finally develops the new scene exchange format and instances become production-ready. This could potentially require a major script overhaul. So, imo, is perfectly ok if lucidlook adds some minor tweaks & fixes to this one, while we are waiting (it could take months - as we know how fast things move around here). If Lionel will be willing to code the next big version, he can still keep (or not) the tweaks lucidlook did.
(that said I'm still using 1.17, which works well enough for me, and I myself am not sure which is the latest version 1.20 or 1.19...)
I'm sorry if I unintentionally have damaged someones pride by such an action.