[Req] Wider roughness range
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Well, if it was really linear from 0 to 1 (0-100, 0-255) then we could use maps on it, right now, even with one more decimal, mapping roughness is hopeless. Even if the underlying property is really an exponential ramp, we pretend to use maps on it, so a 50% gray in a bitmap should always be 50% of said effect, from a visual standpoint, right?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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And that's what we will try with the next release.suvakas wrote:True.
Didn't even think about maps before.
That should be the correct behaviour indeed.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
When a man in shades and cool smile comes to me with such propositions, I believe him instantly
Thanks marcus



Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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- jan kudelasek
- Posts: 189
- Joined: Thu May 13, 2010 3:25 pm
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increase precision decimals in max preference from 3 to 5suvakas wrote:Well, that's inevitable!
It is a beta software for crying out loud. It evolves. Users who need to render their old scenes can switch back to previous plugin version.
You're telling, that there will be no updates that fix old stuff?
Current behaviour of glossiness value is very limiting.![]()
It doesn't have to be in 1-100 range. Could you maybe add just one more decimal place? At the moment the smallest number can be 0.001. Can you make it to be 0.0001?
That would give us 10 more glossiness steps and it would also keep the compatibility of previous scenes.
Any thoughts? Can it be done?
Suv
Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
After playing about tonight after a year or so of not using Octane, this jumped out at me when trying to do a timber floor. 0.001 gave me what I'd expect to get at 0.95 or so in vray, so 0.05 in octane. To solve compatibility, just fix settings in scenes saved with older versions.