Unfortunately, I have no time currently to experiment. I was wondering this night about rendering animations with instances : if I am not wrong, the exporter script updates only an obj, so if it relinks only the last geometry node renamed like the obj, how does it relinks the various obj files contained in a instanced setup ? And if it even relinks them, only one obj can be animated if I understand well.
If I consider the current project that I am working on, I am using many Macro obj nodes (one ocm/obj node for each highly detailed vehicle, character and prop that I have modelled in separate Blender file. For each I have setup materials in a separate Octane ocs file and saved the obj node into a Macro ocm node.
Some obj nodes are static (many of them are instanced with a scatter node), and other will have to be animated in Blender and exported for each frame.
How does it work with your system ?
For what I understand, only the camera would be animated...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.