Octane exporter for C4D version 0.12b (current)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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mainframefx
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Love to see the new versions! Will test it asap, thanks Marcus.

-Paul
i7-3930K@4,8GHz | 64GB RAM | 2x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
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Floating.Point
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Location: Australia

Hey guys,

Firstly, thanks Marcus- I've been playing with the new exporter and it is awesome!

I've come across an issue-
The Focal Depth is not coming through correctly when using a Focus Object (during animation)
The initial value seems to stick throughout the entire animation, rather than updating for each frame as expected.

If this a bug? can anyone suggest a workaround for the time being?
See attached if my explanation isn't very good.
First frame (correct focus in Octane)
First frame (correct focus in Octane)
Red square should remain in focus
Red square should remain in focus
Settings
Settings
1 x 3930K | 1 x TitanX | 1 x GTX 970
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abstrax
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That definitely looks wrong. I will have a look at it. Did you use a different render target than the preview render target?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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gabrielefx
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natalievfx wrote:Just wanted to say thank you for making the exporter if not for you I would have never been able to get these results:)

http://youtu.be/OZxb0y-8JuY
awesome!!!

I will show your animation to a friend of mine that works in Digital Domain
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Floating.Point
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abstrax wrote:Did you use a different render target than the preview render target?
Marcus
I've just been using the preview render target.
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mainframefx
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We had a similar issue with the focal length but its not a new issue it appeared already in 0.11c
i7-3930K@4,8GHz | 64GB RAM | 2x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
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abstrax
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The problem with the camera is that the focus distance field of the camera object doesn't get updated, if the scene is not displayed in the editor (i.e. redrawn). You can check this by hiding the editor view. I will have a look how I can work around the problem.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
centropolis
Licensed Customer
Posts: 22
Joined: Mon Jul 18, 2011 12:09 pm

Hello,

I installed the current version for Cinema4D, but when you start Cinema 4d r13 does not load the plug-ins.
Works better on versions r13 and r14?
There are other plug-ins that can export geometry, materials vs octane? properly?

Thank you very much !

centropolis
Intel Core i7 / 16 Gb Ram / 2x GeForce GTX680 1536+1536 Cuda Core / Windows 7 Pro
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abstrax
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centropolis wrote:Hello,

I installed the current version for Cinema4D, but when you start Cinema 4d r13 does not load the plug-ins.
Works better on versions r13 and r14?
There are other plug-ins that can export geometry, materials vs octane? properly?

Thank you very much !

centropolis
The plugin does work otherwise you would see a lot more complaints here ;) Which OS are you using and which archive did you download and unpack and where did you install the plugin?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
TrooperFX
Licensed Customer
Posts: 5
Joined: Mon Oct 29, 2012 11:00 am

Hey i just purchased Octane and made a lil c4d scene icluding:

-1 Frontal Camera

-1 Polygon object (Text)

-and 1 black material.

Im using R12, but when i use the octane export plugin and hit render it opens up the Octane Render but nothing is happening in my viewport, its just plain grey. :?

Below it says:
"0 Tris, GeForce GTX 660M (failed), ..."

Please help ASAP! :)
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