Hi,
It might be nice to have a saturation slider in the hdr environment node.
The lightning intensity would stay the same, just the amount of color coming from the HDR could be tweaked.
Marc
Lightning saturation control
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I think there's gonna be a "saturation" node at some point
That would be usefull for any textures including HDRIs
Adding too much sliders everywhere is less efficient that adding nodes
That would be usefull for any textures including HDRIs
Adding too much sliders everywhere is less efficient that adding nodes
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Could it be possible to have a 0% to 100% power on the film response curves also ?
Where 0% is linear
This is related to light saturation, since the film curve change the saturation of colors (and other things of course)
Sometimes the film response curve is just a bit "too much" and not enough subtle
Where 0% is linear
This is related to light saturation, since the film curve change the saturation of colors (and other things of course)
Sometimes the film response curve is just a bit "too much" and not enough subtle
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
can't you just play with the gamma instead ?Sam wrote:Could it be possible to have a 0% to 100% power on the film response curves also ?
Where 0% is linear
This is related to light saturation, since the film curve change the saturation of colors (and other things of course)
Sometimes the film response curve is just a bit "too much" and not enough subtle
that's more work, and i don' think we have time enough to squeeze that into beta2.1
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Yeah I play a lot with the gamma already
Some presets like Ektachrome need 2.2 gamma at least
I don't need it for beta 2.1
Marc Tellier didn't speaked about beta 2.1 at all
Im just writing what I thought would be usefull
And since its related to saturation, and I don't want to create a topic for it, I write it here
Some presets like Ektachrome need 2.2 gamma at least
I don't need it for beta 2.1
Marc Tellier didn't speaked about beta 2.1 at all
Im just writing what I thought would be usefull
And since its related to saturation, and I don't want to create a topic for it, I write it here
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- Marc Tellier
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Yes, it can also become slightly confusing.Sam wrote:Adding too much sliders everywhere is less efficient that adding nodes
This makes me think of the glossy node, it's getting crowdy in there.
Maybe the advanced controls (bump, normal, filmwidth, filmindex) sliders could be folded by default for clarity?
Or maybe a sub-section container.
Just an idea, don't know if it make sense.
Marc
IMHO, sliders and settings, with their labels, frame etc. occupy too much room, for me it's a design issue that will probably be ignored for sure
, but hey I had to say it
It somehow looks crowded and hard to read when maybe there are not so many elements, but the way they're arranged and the room they occupy, for me it's not optimal. Like the glossy material mark teller just mentioned, just count the effective settings and sliders and all the room it occupies it's just out of proportion. IMO


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Im at 1680 by 1050
I think you could gain some pixels
There's a lot of "frame in a frame" in the list
And each frame take a little bit of pixels
Or some settings could be closed by default
Its ok for me, I mainly use the material picker
But I can't imagine people with smaller screens than 1680
I think you could gain some pixels
There's a lot of "frame in a frame" in the list
And each frame take a little bit of pixels
Or some settings could be closed by default
Its ok for me, I mainly use the material picker
But I can't imagine people with smaller screens than 1680

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland