I know a little bit VRay ehehe )))
Sub-pixel mapping in the first version of VRay was hide and, by default, ON. Clamp was exposed.
But, after the 1.46 (or 1.47) Vlado exposed this parameters.
With sub-pixel OFF, we have a better rendering, more realistic highlight, but the rendering time, sometimes (in the interior), is x5!!!
So, if you had a rendering in 3 hours, now, with sub-pixel off, you can easily have a 15-20 hours rendering (BF+LC) Crazy!
I fight every day with Sub-pixel and noise in VRay. But, with our little renderfarm, is not possible turn on Sub-pixel mapping.
But this is not enough, sometimes. If you have bright object or hight light contrast shader, you have equally some artifacts, like jagged edges.
And this is a big problem! So, I must clamp output. Sometime 4-5 is enough, sometimes not.
But this is for a producer render
If we talk about VRay-RT we have two different solution CPU and GPU. In the last version, Vlado, for solve this boring and very annoying problem,
only in the GPU version added a "filter" that "blurred" the final output.
But with strong highlight, the new filter (no option for this filter now. It's on by default and hide) this not solve the jagged edges.
My friend doesn't have this problem with Arion...
In the RT engine, you cannot clamp the output, or you'll lose the HDR.