Help...... White points :(

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Serega-198323
Posts: 4
Joined: Mon Mar 01, 2010 11:48 am
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Hello everyone. Help me....
At the final image there are white points. When I apply to materials specullar. Prompt, how to me to solve this question?
For the early it is very grateful!
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Burkhard
Licensed Customer
Posts: 142
Joined: Mon Jan 25, 2010 7:53 pm

Take a search here about fireflies.
This will be solved soon ( v2.1 or v3 ). Meanwhile you can try a workaround ie. with hotpixel app or what I suggested...
take a look around here
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understand
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i read that increasing the amount on the roughness setting will help avoid hot pixels also. around 170 or something
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Serega-198323
Posts: 4
Joined: Mon Mar 01, 2010 11:48 am
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All thanks. Tell please about what hot pixels you speak?
Win XP 64-bit | Nvidia Geforce GTX 275 | Core i7 860 | 4GB DDR 3
Serega-198323
Posts: 4
Joined: Mon Mar 01, 2010 11:48 am
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All many thanks. Has understood.
Win XP 64-bit | Nvidia Geforce GTX 275 | Core i7 860 | 4GB DDR 3
GeoPappas
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Serega-198323 wrote:All thanks. Tell please about what hot pixels you speak?
hot pixels = white points = white dots = fireflies
Burkhard
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Posts: 142
Joined: Mon Jan 25, 2010 7:53 pm

In that case I meant the app....see attached
Attachments
hotpixels.zip
(522.29 KiB) Downloaded 205 times
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

These are a natural side effect of path tracing, eg the unbiased raytracing algorithm we use.
You need to use the suggested tool like hotpixels to remove them.

They are actually deep paths of caustics.

The upcoming beta2.1 version will have a more intelligent render kernel that does not produce these anymore.

Radiance
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Serega-198323
Posts: 4
Joined: Mon Mar 01, 2010 11:48 am
Contact:

Many thanks for the explanatory. At present they can be avoided only that way which has advised to me understand?
Win XP 64-bit | Nvidia Geforce GTX 275 | Core i7 860 | 4GB DDR 3
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