I am encountering an odd phenomenon:
I have a scene in which I want to rotate all the contents by 30 degrees so that they line up with something I have imported.
I selected all of the elements in the scene, including cameras (except for the imported content which is hidden for now) and then rotated them together about a common center.
What happens as a result of this is that all the views (both Octane cameras and perspective views) are out of alignment with the octane render viewport by 30 degrees.
Viewport and camera misalignment in Octane
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Did you do this while octane viewport was opening?buggy wrote:I am encountering an odd phenomenon:
I have a scene in which I want to rotate all the contents by 30 degrees so that they line up with something I have imported.
I selected all of the elements in the scene, including cameras (except for the imported content which is hidden for now) and then rotated them together about a common center.
What happens as a result of this is that all the views (both Octane cameras and perspective views) are out of alignment with the octane render viewport by 30 degrees.
If so, did you press update render geometry button?
The Octane render viewport may have been open at the time.
I did hit Update render geometry and also tried closing and opening the render viewport.
I just tried doing the rotation with the render viewport closed and it seemed to work this time, so the problem seems to be when the scene is rotated while the render viewport is open.
Thank you.
I did hit Update render geometry and also tried closing and opening the render viewport.
I just tried doing the rotation with the render viewport closed and it seemed to work this time, so the problem seems to be when the scene is rotated while the render viewport is open.
Thank you.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011