HiSad... wrote:Karba, hello!:)
Please tell about render elements, did you planning to add them? point position, UV, reflections...etc.
Thanx.
At this moment we have only point position. UV is easy to add. reflections is harder.
Are you happy with this render?gabrielefx wrote:thank you Karba
the good news:
New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.
the bad news:
Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.
If you want I can send my scene.
Regards
enough...Karba wrote:Are you happy with this render?gabrielefx wrote:thank you Karba
the good news:
New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.
the bad news:
Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.
If you want I can send my scene.
Regards
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?
Same in Max 2012
nopecgp wrote:I have a quick question.
When you upgrade the max plug-in, do you have to upgrade the standalone octane render as well?
Nothing. Colors are a slightly different. I just fixed a bug with overbrights.gabrielefx wrote:enough...Karba wrote:Are you happy with this render?gabrielefx wrote:thank you Karba
the good news:
New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.
the bad news:
Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.
If you want I can send my scene.
Regards
colors now are like the original. What you tweaked? Saturation or all materials?
Is it just black screen, or checker?cgp wrote:Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?
Same in Max 2012
CheckerKarba wrote:Is it just black screen, or checker?cgp wrote:Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?
Same in Max 2012