OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Sad... wrote:Karba, hello!:)

Please tell about render elements, did you planning to add them? point position, UV, reflections...etc.

Thanx.
Hi

At this moment we have only point position. UV is easy to add. reflections is harder.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?
Attachments
render.jpg
cgp
Licensed Customer
Posts: 19
Joined: Fri Feb 03, 2012 11:40 pm

Hi,
I noticed that there are 2 extra files in the installation folder.
octane.exp and octane.lib
What do I do with them?
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?
enough...

colors now are like the original. What you tweaked? Saturation or all materials?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
cgp
Licensed Customer
Posts: 19
Joined: Fri Feb 03, 2012 11:40 pm

I have a quick question.
When you upgrade the max plug-in, do you have to upgrade the standalone octane render as well?
cgp
Licensed Customer
Posts: 19
Joined: Fri Feb 03, 2012 11:40 pm

lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

cgp wrote:I have a quick question.
When you upgrade the max plug-in, do you have to upgrade the standalone octane render as well?
nope
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:
Karba wrote:
gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?
enough...

colors now are like the original. What you tweaked? Saturation or all materials?
Nothing. Colors are a slightly different. I just fixed a bug with overbrights.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

cgp wrote:
lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.
Is it just black screen, or checker?
cgp
Licensed Customer
Posts: 19
Joined: Fri Feb 03, 2012 11:40 pm

Karba wrote:
cgp wrote:
lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.
Is it just black screen, or checker?
Checker
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