Lyubomir wrote:Hi Marcus,
Thank you very much for the new plugin updates!
With the next plugin release (not the integrated one) is it going to be possible to export nested instances (like: Cloner inside another Cloner) ?
And basically, being able to do MoGraph animations with lots of instances freely with regards to how we combine and animate parameters, objects, modifiers, effectors, etc ?
There is another major update planned, to give you some tools to export instances via scatter node .csv files.
The plan is the following (don't know yet, if it will work):
You place a OctaneInstance tag onto an object. During the export this object and all it's instances (created by cloners and stuff) will be left out from the main OBJ/MTL file but exported as one separate OBJ/MTL file, plus a CSV file containing the transformation matrices for all the instances that can be used by the scatter node.
You then open the exported scene in Octane, create a render target node, connect a geometry group node to it's mesh input and then the main mesh node and a new scatter node with the geometry group. Then you manually create a mesh node with the instance OBJ file and connect it with the scatter node. You then load the CSV file from the export into scatter node and voila you've got your instances.
The cool thing is that Octane loads the CSV file everytime it opens the project, i.e. we can animate the instances. Since Octane doesn't support multiple materials in a scatter node, all instances will have the same geometry and materials.
I hope that makes sense.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra