Feature request - Enable/Disable alpha channel

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kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Currently, you can enable or disable this in the mesh preview kernel to either show your background or not, but when you switch it, it restarts the render.
Does it have to restart? I thought all the information is still being gathered. Is it possible to make it so you can enable/disable it while continuing your rendering?

Thanks :)
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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ROUBAL
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+1.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

To save memory we deallocate the buffer storing the alpha channel, which means the alpha information gets lost when you disabled it. It's 4bytes per pixel, i.e. on a 4000x2000 pixel image, we are saving ~32MB. We could add a second alpha option to the imager which allows you to enable/disable the alpha channel in the tonemapping, while you leave it enabled in the kernel.

Would that makes sense?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

think that makes sense...
:shock:
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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