Octane exporter for C4D version 0.12 (obsolete)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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bepeg4d
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abstrax wrote:
That's weird. It's probably an Octane problem. I will have a look into it.

Cheers,
Marcus

EDIT: ... or it could be an exporter problem. I guess, the exporter shouldn't specify a mesh node anymore, if we render using non-preview render targets. That should be easy to fix.
so do you think that the problem is in the exporter? and if yes, do you think to realize a new version soon to fix it?
sorry to bother you but i can't wait to test animation with static scattered mesh :D
ciao beppe
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

bepeg4d wrote:
abstrax wrote:
That's weird. It's probably an Octane problem. I will have a look into it.

Cheers,
Marcus

EDIT: ... or it could be an exporter problem. I guess, the exporter shouldn't specify a mesh node anymore, if we render using non-preview render targets. That should be easy to fix.
so do you think that the problem is in the exporter? and if yes, do you think to realize a new version soon to fix it?
sorry to bother you but i can't wait to test animation with static scattered mesh :D
ciao beppe
I don't know, because I didn't look into it yet, but if it is what I think it is, a fix should be easy and I can release an update tomorrow or on Monday.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Mackraft
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Posts: 85
Joined: Sat Sep 25, 2010 1:24 pm

Thank you Marcus !
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