thank you Karba
the good news:
New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.
the bad news:
Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.
If you want I can send my scene.
Regards
OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers karba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
I would like to stress, that this is a test. It's quite likely that this will not be the final behaviour. The "smoothing issue" and the "high contrast" reflection are probably caused by the changes in the glossy code and not by the color changes, because specular reflections with high roughness are now stronger.gabrielefx wrote:thank you Karba
the good news:
New frenel model for Glossy Material: I will check it.
Could you try reducing the saturation using the saturation in the imager settings? The old color code was incorrect and we would like to avoid having to put the wrong code back in.Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.
the bad news:
Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
See abovesmoothing issues now are amplified.
I'm not 100% sure here, but I think that's because it's a build with Kepler support, built with the CUDA 4.2 toolkit. We are still working on a solution for this issue.the new 3.01 is slower than the 3.00c.
Yes, that would be great. If you could send the scene to Andrey (Karba), we could investigate your issues further.If you want I can send my scene.
Regards
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Color and material improvements are great. I get much better results compared to previous version.
Great work!
Any plugin updates?
Cause these issues still remain:
* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)
* Shaky camera (impossible to animate/move Octane camera target) <- this is actually a show stopper for me cause i bought the plugin for animations.
If it's tricky to fix that camera target, then Free Octane camera type (without a target) would also kind of solve my issue.
Thanks
Suv
Great work!
Any plugin updates?
Cause these issues still remain:
* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)
* Shaky camera (impossible to animate/move Octane camera target) <- this is actually a show stopper for me cause i bought the plugin for animations.
If it's tricky to fix that camera target, then Free Octane camera type (without a target) would also kind of solve my issue.
Thanks
Suv
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
done
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
+11111 yes!!!!!gueoct wrote:Yes, pleeeeeease!suvakas wrote:* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)