OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Attachments
3.00c.jpg
3.01.jpg
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Cheers karba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
I would like to stress, that this is a test. It's quite likely that this will not be the final behaviour. The "smoothing issue" and the "high contrast" reflection are probably caused by the changes in the glossy code and not by the color changes, because specular reflections with high roughness are now stronger.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
Could you try reducing the saturation using the saturation in the imager settings? The old color code was incorrect and we would like to avoid having to put the wrong code back in.
smoothing issues now are amplified.
See above
the new 3.01 is slower than the 3.00c.
I'm not 100% sure here, but I think that's because it's a build with Kepler support, built with the CUDA 4.2 toolkit. We are still working on a solution for this issue.
If you want I can send my scene.

Regards
Yes, that would be great. If you could send the scene to Andrey (Karba), we could investigate your issues further.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Color and material improvements are great. I get much better results compared to previous version.
Great work!

Any plugin updates?
Cause these issues still remain:
* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)
* Shaky camera (impossible to animate/move Octane camera target) <- this is actually a show stopper for me cause i bought the plugin for animations.

If it's tricky to fix that camera target, then Free Octane camera type (without a target) would also kind of solve my issue.

Thanks
Suv
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

suvakas wrote:* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)
Yes, pleeeeeease!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

yeas, I have a couple of textures not showing , Now I know Why.This is a main issue . Unicode support Please !
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: If you want I can send my scene.
Yes, please!
[email protected]
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote: If you want I can send my scene.
Yes, please!
[email protected]
done
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

gueoct wrote:
suvakas wrote:* No Unicode support (if image path has non-ascii characters, then texture doesn't get rendered)
Yes, pleeeeeease!
+11111 yes!!!!!
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
irrealix
Licensed Customer
Posts: 17
Joined: Tue Dec 06, 2011 4:54 pm

Karba,

i'm really need sequences (*.ifl) support!
i have to render about 2000 frames with animated textures
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