OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 3.00d.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



NEW FEATURES SINCE LAST RELEASE:
  • Improved color model (now it is possible to get saturated colors).
  • New frenel model for Glossy Material (now frenel effect is controlled by IOR only, it is possible to remove reflection part completely).
  • Possibility to switch off proxy properties for Octane Lights.
  • Statistic for triangles/objects count.
BUG FIXES SINCE LAST RELEASE:
  • Wrong refractions.
DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... a_3.01.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... a_3.01.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... a_3.01.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... a_3.01.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

8-) Awesome.Congratulations!
3rdeye
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Joined: Tue Aug 24, 2010 11:15 pm
Location: India
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thank you karba for the update :)
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Vanya
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Location: Cyprus
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:o cheeeers

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
Aaaaahole
Licensed Customer
Posts: 19
Joined: Mon Apr 19, 2010 9:26 pm
Location: New Zealand
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Thanks Karba
Win7 64 | i7 870 @ 3.2GHZ | GTX 780 3GB | 16GB | Phantom Scatter |
andrian
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Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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Great, testing now.
Is this version includes multithreaded voxelization, as the one mentioned in maya plugin update?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

andrian wrote:Great, testing now.
Is this version includes multithreaded voxelization, as the one mentioned in maya plugin update?
No
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lixai
Licensed Customer
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
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for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Thanks Karba. Could be very nice to get animated object as PF_source particle support in the future
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
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mbetke
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Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I wonder what the next big features are beeing worked on at the moment for Octane?
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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