Thanks for the feedback.
I assume it works with Poser pro 2012 as well ?
I have a question what about the material room ? do the plugin convert exactly the materials from the Poser Material room, or is there a separate setting to tweak the material once the plugin is started to match the Octane standard?
This is still being tweaked, however the way it works at the moment is that when you first run the plugin on a scene, it extracts the texturemap, transmap, bump map, ambient value, diffuse settings and specular settings from each material, and then constructs Octane materials from these (according to some rules that the user can modify). So a complex node struct in Poser will convert to the same Octane material as a simple setup. Once the material is an Octane material, you can modify it as you would in the Octane application. When you re-run the plugin for that scene, it will remember all your Octane material settings (or you can re-import from the Poser materials).
In the plugin material tree, you can copy and paste materials, and you can apply presets (templates). From example, I have an SSS template for skin materials.
I think having all the material settings in one place (the plugin materials tree) makes the workflow much simpler for the user.
what about the Material Library from octane ? is there a way to integrate the materials from the O.Library while working on the scene ?
Any material from the Material Library will be able to be applied to a material in the plugin. I will provide screenshots of this once it's done.