Hi there
Just thought I'd flag up that I was getting some pronounced vertical banding on a model, when using the
daylight system, and I managed to track it down to be the distance from the origin : my camera was around -3000 in X
moving everything closer to zero fixed it, so I wonder if anyone else has come across this as yet?
Distance from origin and daylight system
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3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
try to lower the rayipslon value from to 0.0001 to 0.001 or less, but few artifacts will remains.sdwhitton wrote:Hi there
Just thought I'd flag up that I was getting some pronounced vertical banding on a model, when using the
daylight system, and I managed to track it down to be the distance from the origin : my camera was around -3000 in X
moving everything closer to zero fixed it, so I wonder if anyone else has come across this as yet?
This happens to me when I want to render orthographic images , I have to use a fov with few degrees and move the camera far away.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB