Spherical Camera
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+1 for spherical camera
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Hi all,
We will add support for other cameras such as ortho and spherical once our first version is out and out base feature set is complete... No point in working on exotic features like these while we still have to do features such as motion blur, fur, etc...
Radiance
We will add support for other cameras such as ortho and spherical once our first version is out and out base feature set is complete... No point in working on exotic features like these while we still have to do features such as motion blur, fur, etc...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
That seems fair enough. For now, manual methods can suffice.radiance wrote:Hi all,
We will add support for other cameras such as ortho and spherical once our first version is out and out base feature set is complete... No point in working on exotic features like these while we still have to do features such as motion blur, fur, etc...
Radiance
(Just after clicking "submit" I realised I was replying to Radiance, who hasn't posted in a while, and thought I should check the post date first... eheheh)
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
I hope spherical and fish eye cameras will be added soon - so no need for workarounds...
Arion and VRay offer spherical cameras and Maxwell 3 will have it in a couple of months, too.
Arion and VRay offer spherical cameras and Maxwell 3 will have it in a couple of months, too.
This would be great, currently running some tests in cycles since it's support there and looking to offer this to my clients. But if I have a render in Octane, it would be great to just re-render as 360 degree panoramic instead of recreating in cycles.
+1
+1
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
