Can't choose EXR format from 3d package

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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videoprice
Licensed Customer
Posts: 23
Joined: Mon May 14, 2012 7:41 am

Hello,

Guys please help. We can't choose .exr format from 3d package "C4d" via octane exporter plugin. We need to export animation from 3d package to octane. By default it's PNG sequence. We need 32 bit floating point depth for further compositing. We can't choose any file format from octane export plugin. Same in maya exporter, but Softimage exporter plugin have this function. Please guys help and sorry for my not perfect english:)

Thanks a lot,

Richard

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

The developer of the C4D exporter has left a while ago, and the EXR output was added after this. We are not able to solve this problem because we don't have the plugin code.

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Roeland
videoprice
Licensed Customer
Posts: 23
Joined: Mon May 14, 2012 7:41 am

Ok. I get it. How about maya plugin exporter? Situation is the same, can't choose file format

R.
Floating.Point
Licensed Customer
Posts: 34
Joined: Sat May 29, 2010 7:11 am
Location: Australia

Over the past 2 months I've been developing a capability using Octane Render in my pipeline.
At this stage I would love to offer it up as a solution for an exciting upcoming job.
(It's even occurred to me how to get full subframe motion blur out of Octane via C4D, Yay!)

What's holding me back is the lack of support for untonemapped EXR's in animation projects.

Marcus,
I'm sure fully implementing this is on the todo list,
Is there any chance you could patch the current release to default to untonemapped EXR's?
as a temporary solution?
1 x 3930K | 1 x TitanX | 1 x GTX 970
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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Floating.Point wrote:Over the past 2 months I've been developing a capability using Octane Render in my pipeline.
At this stage I would love to offer it up as a solution for an exciting upcoming job.
(It's even occurred to me how to get full subframe motion blur out of Octane via C4D, Yay!)

What's holding me back is the lack of support for untonemapped EXR's in animation projects.

Marcus,
I'm sure fully implementing this is on the todo list,
Is there any chance you could patch the current release to default to untonemapped EXR's?
as a temporary solution?
It's already done, it will be part of 0.12 of the exporter.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Floating.Point
Licensed Customer
Posts: 34
Joined: Sat May 29, 2010 7:11 am
Location: Australia

Okay, wonderful!
Thanks for the rapid reply, I'm very much looking forward to it!!
1 x 3930K | 1 x TitanX | 1 x GTX 970
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