Hi Karba and Roeland
I found a bad bug in Octane
I designed a sandwich wall made of two glass panels thick 5mm each but distant about 3cm.
I divided the wall and I assingned different ids
I applied a multi-sub material. The first material has a glass clear mat, the second one is a mix between two glass and a mask
As you can see if I apply a glass mixed with another material (no matter if I put a mask) the refractions are completely wrong.
It seems that Octane treats the geometry like a single flat mesh and not solid only when the material assigned is a mix
Regards
***REFRACTION BUG!!!***
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
roeland wrote:We can reproduce it here, it will be fixed in the next release.
--
Roeland
thank you,
please check the glow effect issue of reflected emitters on mirrors and defocus reflections on mirrors with aperture set at 0.01 of distant objects.
Regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB