Doing this for an online competition. Funny thing is, the night before i saw the competition announcement i was planning to start something from the same movie!
Anyway, here's the WIP so far. I know the daylight image is technically incorrect as it is supposed to be on the moon with no atmosphere and hence no blue sky - but it could be a 'behind the scene' from the movie set!
Do share your feedback and suggestion. I'm a bit disappointed by lack of glare or lens flare from inside octane and have to fake that in photoshop.
Awaiting feedback.
Thanks
Anuraag
Tycho Magnetic Anomaly 1
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
First one is great !
Looks very much like the movie. Very well done
Looks very much like the movie. Very well done

http://icelaglace.com
the scene?
Now I wanna watch that movie again
ps. there's some justing bieber at the end of that clip for some reason
Now I wanna watch that movie again
ps. there's some justing bieber at the end of that clip for some reason
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
ah! I was thinking of this very scene for Ronen Bekerman's Mies van der Rohe competition!
think you need a few rounded corners on the man made stuff maybe?
and then, aren't the lights meant to be red...?
tricky the daylit version, would one (very big and very far away!) emitter and a black environment do it?
I suppose having a pin sized emitter but very powerful would work, but then the shadows wouldn't be parallel..
fun though!
think you need a few rounded corners on the man made stuff maybe?
and then, aren't the lights meant to be red...?
tricky the daylit version, would one (very big and very far away!) emitter and a black environment do it?
I suppose having a pin sized emitter but very powerful would work, but then the shadows wouldn't be parallel..
fun though!
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
very good start but you have missed the backlight effect, i suggest to decrease a lot the power of emitters behind the camera
ciao beppe

ciao beppe
Here's an update. Did major rework on the ground. Minor tweaks to the props and the suits of the astronauts.
Reworked the lighting - thanks Beppe for pointing out the backlight setup.
Hope it looks much better now.
Feel free to suggest improvements or criticize.
Thanks
Anuraag
Reworked the lighting - thanks Beppe for pointing out the backlight setup.
Hope it looks much better now.
Feel free to suggest improvements or criticize.
Thanks
Anuraag
wow, great improvement
a bit less of specular and diffusion and a bit more of roughness for the yellow walls and you are there
great work and citation, my compliments.
ciao beppe

a bit less of specular and diffusion and a bit more of roughness for the yellow walls and you are there

great work and citation, my compliments.
ciao beppe