confirmed and already requestednildoe wrote:Hi Karba
I think i found a bug..regarding splines, they are not renderable unless i put and edit mesh or edit poly mod on top. can Anybody confirm this please?
Nildo
OctaneRender® for 3ds max® v1.0 beta 3.00d[Test]
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
We have done some work on improving the color accuracy of Octane. In the next release colors will look much better, especially reds and deep blues.merid888 wrote:hi, is the same problem for me, the color again, looks so different, in the slot is a color, but when i apply is more clear the tone, why happen this ?
regards
thank you karba
--
Roeland
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Roeland and Karbaroeland wrote:We have done some work on improving the color accuracy of Octane. In the next release colors will look much better, especially reds and deep blues.merid888 wrote:hi, is the same problem for me, the color again, looks so different, in the slot is a color, but when i apply is more clear the tone, why happen this ?
regards
thank you karba
--
Roeland
using tone mapping but saving without apply it the image is completely washed.
Is not possible to save 32 bit exr tone mapped images?
With Vray I alway save in exr or HDR format then in After effects I have full control of exposure.
Using Photoshop CS 5-6 you have full control of hdr highlights and many other parameters to balance black levels, gamma etc.
I think that Octane lacks a basic output control because all tone-film luts aren't ok for professional grading but saving a 32 bit exr file we will not able to reproduce the same Octane luts. Then it would be nice to save 32 bit toned images and then slight tweak the exposure in Photoshop or AE.
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
thank you for response me roeland and thak you to you too karba, i'll practice pmc and more maxsamples
regards
have a nice weekend
regards
have a nice weekend
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Hello merid888
try also to use light portals and see if it improves your render.You could possibly achieve a speed up, plus as karba mentioned use pmc in combination. And see what results you can get.
try also to use light portals and see if it improves your render.You could possibly achieve a speed up, plus as karba mentioned use pmc in combination. And see what results you can get.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
***BUG***
when in pause the material editor is in pause too and picking material from mesh with the picker Octane puts random sphere previews in the slots.
Regards
when in pause the material editor is in pause too and picking material from mesh with the picker Octane puts random sphere previews in the slots.
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB