OctaneRender® for 3ds max® v1.0 beta 3.00d[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

nildoe wrote:Hi Karba

I think i found a bug..regarding splines, they are not renderable unless i put and edit mesh or edit poly mod on top. can Anybody confirm this please?

Nildo
confirmed and already requested
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

i have a question, what image i need load in the option of normal ? a really normalmap or diffuse texture or gray scale map , becouse i can't see the relief in the scene, please, help me
thank you, i add image
Attachments
slot normal
slot normal
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merid888

hi, is the same problem for me, the color again, looks so different, in the slot is a color, but when i apply is more clear the tone, why happen this ?
regards
thank you karba
Attachments
color different
color different
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merid888

again noise in the image, maxdepth 8. maxsamples 3000, size 1229 x 887, pathtracing
why happen this ?
thank you if some one can response me
Attachments
noise again
noise again
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

merid888 wrote:hi, is the same problem for me, the color again, looks so different, in the slot is a color, but when i apply is more clear the tone, why happen this ?
regards
thank you karba
We have done some work on improving the color accuracy of Octane. In the next release colors will look much better, especially reds and deep blues.

--
Roeland
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

merid888 wrote:again noise in the image, maxdepth 8. maxsamples 3000, size 1229 x 887, pathtracing
why happen this ?
thank you if some one can response me
3000 is not enough. And use pmc instead of path tracing.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

roeland wrote:
merid888 wrote:hi, is the same problem for me, the color again, looks so different, in the slot is a color, but when i apply is more clear the tone, why happen this ?
regards
thank you karba
We have done some work on improving the color accuracy of Octane. In the next release colors will look much better, especially reds and deep blues.

--
Roeland
Hi Roeland and Karba

using tone mapping but saving without apply it the image is completely washed.
Is not possible to save 32 bit exr tone mapped images?

With Vray I alway save in exr or HDR format then in After effects I have full control of exposure.
Using Photoshop CS 5-6 you have full control of hdr highlights and many other parameters to balance black levels, gamma etc.

I think that Octane lacks a basic output control because all tone-film luts aren't ok for professional grading but saving a 32 bit exr file we will not able to reproduce the same Octane luts. Then it would be nice to save 32 bit toned images and then slight tweak the exposure in Photoshop or AE.

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

thank you for response me roeland and thak you to you too karba, i'll practice pmc and more maxsamples
regards
have a nice weekend
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Hello merid888

try also to use light portals and see if it improves your render.You could possibly achieve a speed up, plus as karba mentioned use pmc in combination. And see what results you can get.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

***BUG***

when in pause the material editor is in pause too and picking material from mesh with the picker Octane puts random sphere previews in the slots.

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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