Maximum texture size in Octane?

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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

I encountered a problem with my 2000 x 25000 pixel texture. It is stretched and blurred. So is there a limit for a texture size in Octane?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Smicha,

I don't think this will be your problem. I believe CUDA's limit is 65536 x 65535 for compute model 2.x and up. And 65536 x 32768 for 1.0 -> 1.3.
Double check the scale of the image and also the UV's. Something must be going wrong somewhere. Also if you have some exporter workflow, then double check the source file that octane is using is correct scale and resolution.

Cheers
Chris.
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Fooze,
I just saved the texture jpg file in a project folder and UV it again - works fine.

Thanks,

smicha
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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