hi there haven,t posted for long time .
here is a view images i have done just for fun .all taken with a flashlight fitted to the camera .
hope you like it.
cheers
Rico
Night
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
The bright reflections on the ground/tiles at the base of the windows is not being reflected back onto the glass? this is an odd look (the pool scene)
it almost looks like nothing outside the home is being reflected back onto the glass of the house. you would in reality see the outside reflected more than what is inside if the lights inside are low.
it almost looks like nothing outside the home is being reflected back onto the glass of the house. you would in reality see the outside reflected more than what is inside if the lights inside are low.
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
Wow keep them coming
Win 11 64GB | NVIDIA RTX3060 12GB
really good stuff, what did you play with there, like a flash photography look - amazing results
small bright plane light behind camera?
small bright plane light behind camera?
3dmax, zbrush, UE
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- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks guys for the comments ,i think the look of the glass is correct ,the outside is darker then the inside so you have more reflection when you look out
and less reflection when you look in .
acc24x :thats exactly what i liked to achieve. i put a model of a spotlight above the camera with a emitted sphere as a lightbulp and fit it to the camera (done in C4D )
so where ever i moved with the camera the light spotted at the same thing.
cheers Rico
and less reflection when you look in .
acc24x :thats exactly what i liked to achieve. i put a model of a spotlight above the camera with a emitted sphere as a lightbulp and fit it to the camera (done in C4D )
so where ever i moved with the camera the light spotted at the same thing.
cheers Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.


ciao beppe
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks a lot Bepeg4d.
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
hey thx for the flash trick.. amazing render as always !!
Wow, great renders !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks to all of you . 

Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.