Hi,
Do some of you know if it´s possible to render an ID mask in octane render? in 3d max is possible to do that so you can make quik selection of materials, reflections and different parts of the render for the post production in photoshop.
thanks!
render ID mask for quik selection in photoshop?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
You can only render the material ID.
Passes like reflection, diffuse etc. wouldn´t work with Octane because it´s unibased.
I don´t know your workflow, but you can render a frame in max with the color id you want and use this render as comp with the Octane result to postpro in PS.
But for this, you must use the same camera parameters in max and Octane.
Shouldn´t be a problem with the free and the commercial plugin...
face
Passes like reflection, diffuse etc. wouldn´t work with Octane because it´s unibased.
I don´t know your workflow, but you can render a frame in max with the color id you want and use this render as comp with the Octane result to postpro in PS.
But for this, you must use the same camera parameters in max and Octane.
Shouldn´t be a problem with the free and the commercial plugin...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578