Hello everyone
I have found a way to make MultiScatter support without embedding.
Here is the first test.
About 3.000.000 of trees. Every tree is 500.000 of poly.
Octane+Multiscatter
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I'll just leave this here.


My english is bad. Sorry D:
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Nice! Do share!
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- Elvissuperstar007
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Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.
Sorry to be pushing and thanks for sharing findings.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.
Sorry to be pushing and thanks for sharing findings.

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- kevinshane
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hi Karba, could u please share some of your ms setting in octane for max?
This is 3dsmax plugin, not standalone.Tugpsx wrote:Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.
Sorry to be pushing and thanks for sharing findings.
One more render