Octane+Multiscatter

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Hello everyone

I have found a way to make MultiScatter support without embedding.
Here is the first test.
About 3.000.000 of trees. Every tree is 500.000 of poly.
Attachments
MultiScatter.jpg
User avatar
Hatak
Licensed Customer
Posts: 118
Joined: Mon Jul 26, 2010 7:44 pm
Location: Russia Moscow
Contact:

I'll just leave this here.

Image
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
User avatar
tonycho
Licensed Customer
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

:lol: That's Super Karba
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
3form
Licensed Customer
Posts: 124
Joined: Sun Mar 06, 2011 3:51 am
Location: New Zealand
Contact:

Nice! Do share!
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Оо
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Another render
Attachments
MultiScatter2.jpg
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.

Sorry to be pushing and thanks for sharing findings. :twisted:
Win 11 64GB | NVIDIA RTX3060 12GB
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

hi Karba, could u please share some of your ms setting in octane for max?
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Tugpsx wrote:Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.

Sorry to be pushing and thanks for sharing findings. :twisted:
This is 3dsmax plugin, not standalone.

One more render
Attachments
MultiScatter3.jpg
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

kevinshane wrote:hi Karba, could u please share some of your ms setting in octane for max?
Nothing special
Attachments
MultiScatterSettings.png
Post Reply

Return to “M is for Metaverse Gallery”