Lamborghini Murcielago Roadster high-poly w/beta2 x64

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

andrian wrote:
radiance wrote: click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.

Radiance
found it :)
can you move it on the right side below or above preview render node button, or at least in the beginning of this endless scroll list? Just the reload button for easy access, I got a lot of delay sometimes in order octane to open all the materials and scroll down, its a pain in the a... :)
just click the uncollapse all nodes button (the one ontop of the node inspector), then you can quickly get to the relink OBJ button.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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enricocerica
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Joined: Wed Nov 25, 2009 7:32 pm
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Cool, the first one if very nice.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
gristle
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Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
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Nice renders.
Only comment really is the side glass on the first one. Looks like it is a bomb proof car with glass that thick!

Good to see the sky system.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
salvation
Licensed Customer
Posts: 53
Joined: Sat Jan 16, 2010 9:53 am
Location: austria

wow.. very cool :) ... a stupid question.. was it with pathtracing (gi depth?) or directlight?
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
tiz
Licensed Customer
Posts: 10
Joined: Sun Jan 17, 2010 8:58 pm

:shock:

Hi Radiance,
as the French say

MERD !

this is a photo, not a render ...

can you share the 3d model ? :mrgreen:
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's a commercial model so i can't share it...

rendered with path tracing maxdepth = 16

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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