Hey guys, just a test render i'm setting up to get better at lighting.
HDRI + Mesh emiter for "sun" + Overhead lights with IES
Pathtracing
Still more to add to the scene, more stuff on the desk, plant on the right, more stuff by wall, ect.
Office Test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
do a version with win 8 to see how it will look in the offices soon
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Ya, I always find it funny when people do renders of offices with Macs when almost any office will have windows machines. Why would you show your client that? haha.FooZe wrote:Nice.
Finally! an office scene with Windows boxes (no offense to Mac - they just seem to steal the show because of their stunning looks!)![]()
Cheers
Chris.
My company does renders for office furniture and we usually put the end clients logo on the screen.
As much as I like doing full scenes like this, our clients almost always prefer the furniture in a "white space" so the end user isnt confused by everything else. it's so much harder to make something look good in a white space, lighting gets horrible

Maybe when the instance build is done and I can use IES lights that are angled, haven't tested much with the test build yet.
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