GlassOffice

Discuss or ask critique about your current works
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Sdados
Licensed Customer
Posts: 57
Joined: Tue Oct 19, 2010 1:15 pm

Hi everyone. I am doing some experiment with exterior renderings. Gotta study much more... still not very happy with the result.

I have a particular question. If you see the render, every window is entirely reflecting the enviroiment, and it looks like a series of tv screens... this doesn't look good to me. I think the enviroiment should spread all over the building, and not be tiled on each window... what do you think about this? What am I doing wrong? I tried with severla glasses materials from the liveDB, and also to make a new one, but still the same problem.

Thanks for any help! :)
Attachments
GlassOffice.jpg
win7 64, i5 750, 16gb ram, geforce 570gtx 2,5gb
jp_vas
Licensed Customer
Posts: 60
Joined: Sun Oct 09, 2011 3:18 pm

Hi Sdados, i think the problem is not the material but the geometry... it may be a smoothing issue. try turning off the "smooth" option in the glass material.
if that doesnt work check if the glass geometry is flat.

regards
JP
System: Windows 7 64 | GPU: GTX 580 1.5Gb | CPU: Intel Core i7 2.8 Ghz | RAM: 4GB
Sdados
Licensed Customer
Posts: 57
Joined: Tue Oct 19, 2010 1:15 pm

thanks for the answer jp_vas! It looked the same problem to me, but the faces are totally flat. I am using 10 faces meshes for the windows, and I didn't apply any modifiers on them. They are scaled cubes cutted in the middle... Also I don't get this strange behaviour with other rendering engines (cycles or BI). That's really strange. Tomorrow I will try to use a big single face...
win7 64, i5 750, 16gb ram, geforce 570gtx 2,5gb
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