Animation test - PhysX driven boxes...
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Thats look great.. all though boxes penetrating other boxes, but overall look really good..
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Making of : pool scene - part1
that's really nice 
i think the addition of a relink node name / new OBJ file, max samples with exit and stuff as startup flags could automate this completely with hardly any work for us.
maybe i'll do this in my next bugfix.
Radiance

i think the addition of a relink node name / new OBJ file, max samples with exit and stuff as startup flags could automate this completely with hardly any work for us.
maybe i'll do this in my next bugfix.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Back in the year 1995 I was doing animations with LightWave 3D. There were two options: either render the whole sequence as a movie or render single frames and make a movie out of them later with a different application. Rendering single frames was always the way to go.meleseDESIGN wrote:You were rendering every frame one by one.
So Octane isn't really rendering animations yet, right?
If the computer crashed when making a movie the whole effort was lost. Rendering even a tiny movie took days or weeks and as software wasn't that stable it happened a lot. If the computer was rendering single photos and crashed, it was a minor inconvenience, as the already rendered frames were still on the hard disk drive.
Additionally rendering single frames has the benefit that any part of the sequence can easily be altered later. No need to re-render the unaltered frames, only the ones with changes. Even with speedy GPU-rendering anything that can save render time is nice.
Automating the process of rendering single frames would be welcome, but even when Octane supports .rib at some point my advice is to render photos and later recode them to a movie.

Windows 7 64 bit | Geforce GTX 570 | Intel i7 2600 3.9 GHz | 16 GB
Kitsune is right
Never render directly to video
Always use .exr sequences
Never render directly to video
Always use .exr sequences

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- pedrojafet
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What a "slave" job...
The result is amazing. Congrats!

The result is amazing. Congrats!
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
I' ve been praying for some kind of animation support since day 1.
Was hoping rib import would be there for beta2, but looks like we still have to wait.
To me it' s number 1 in the wishlist.
Was hoping rib import would be there for beta2, but looks like we still have to wait.
To me it' s number 1 in the wishlist.
- meleseDESIGN
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Kitsune wrote:Rendering single frames was always the way to go.
Automating the process of rendering single frames would be welcome, but even when Octane supports .rib at some point my advice is to render photos and later recode them to a movie.
Absulutelly and it still is the way to go to render sequences.
Maybe this automation will be available in Octane when Octane is able to notice rendering a single frame has reached the best quallity.
Somehow Octane must be able to notice automaticly when an image is finish with rendering, then it would be possible to automate the entire process to render a sequence at once.
Otherwise we need to render every frame manually, unfortunately.

XP 64-bit | ASUS MARS DUAL GTX285 4GB Limited Edition | DUAL XEON X5570 | 48GB DDR3 ECC Reg 1333MHz
- meleseDESIGN
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I'm sure it is.
If it works with CPU renderengines, why shouldn't it with Octane?!
What you mean with "You lookup sample cap"?

If it works with CPU renderengines, why shouldn't it with Octane?!
What you mean with "You lookup sample cap"?

XP 64-bit | ASUS MARS DUAL GTX285 4GB Limited Edition | DUAL XEON X5570 | 48GB DDR3 ECC Reg 1333MHz
Well, it means what it says.
Predefine a sample cap for example 500 and whenever a render reaches 500 it moves to link a new obj and render. Depending ón the schipt possibilities in octane in the future you could easily cook some batcher up Line that A's Well A's animated textures and so forth
Predefine a sample cap for example 500 and whenever a render reaches 500 it moves to link a new obj and render. Depending ón the schipt possibilities in octane in the future you could easily cook some batcher up Line that A's Well A's animated textures and so forth
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