@Karba
I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.
Mental and Chaos implemented rt gpu mblur, any plan to implement it in Octane?
then
I saw many videos and articles (gpu Reyes) that explain how is possible to create micropoly subdivision, then we can create real 3d displacements.
Car animation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
We will do proper MB.gabrielefx wrote:@Karba
I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.
Mental and Chaos implemented rt gpu mblur, any plan to implement it in Octane?
then
I saw many videos and articles (gpu Reyes) that explain how is possible to create micropoly subdivision, then we can create real 3d displacements.
Pixar released opensubdiv lib:
http://www.vizworld.com/2012/08/pixar-r ... ry-public/
Micropoly subdivision in not very promising. That is why Pixar released opensubdiv lib.
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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On some situations; I think that a true motion blur based on a 3D space is better than a simple X,Y motion blur like Reelsmart plug-in or something. Depends of the situations like I said.gabrielefx wrote: I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.
+ I guess Octane will get some motion blur so it's going to be good

@Karba
Very nice video sir! I loved the rendering, except one thing. the exposure. We can't even see the sky or anything. It would be better if it was darker even if the shadows would be not that visible. But that's just my opinion.
Great work <3
http://icelaglace.com
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
great render!
how many passes for mb?
in front of the car there is a tree shadow...excellent composition
how many passes for mb?
in front of the car there is a tree shadow...excellent composition
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Wow, impressive work !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
New update with full MultiScatter support
http://www.youtube.com/watch?v=m-0T5EaMGmg
http://www.youtube.com/watch?v=m-0T5EaMGmg
This is new frenel model?
Great video! (:
Great video! (:
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
- Elvissuperstar007
- Posts: 2506
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motion blur fake?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093